﻿using UnityEngine;
using System.Collections;

public class Asset {
    public string assetName;
    public string assetUrl;
    public string assetMD5;
    public int version;
    public ulong size;
    public AssetProperty property;

    public Asset() { }
    public Asset(string name, string url, string md5, int ver, ulong s, AssetProperty p) {
        assetName = name;
        assetUrl = url;
        assetMD5 = md5;
        version = ver;
        size = s;
        property = p;
    }
}
public enum AssetProperty {
    LOCAL,
    DYNAMIC,
}
